Welcome to the U.S.S. Elysium!




USS ELYSIUM - NCC 89000





rszussely11.jpg


"We know what we are, but know not what we may be" - William Shakespeare


Our Commanding Officer and Our Executive Officer:

Katie_McGrath.png||GTaylor.jpg


Commodore Phoenix Lalor and Captain Gary Taylor


r-a1.png

r-o6a.png

The USS Elysium is the first vessel of her class and one of Obsidian Fleet’s most distinguished, award-winning simulations. Continuously active since 2017 under her current Commanding Officer, Commodore Phoenix Lalor-Richardson, the Elysium carries a proud legacy of rich storytelling and dedicated writers. Set in the late 24th century within a DS9/Voyager-era alternate timeline, the sim explores diplomacy, discovery, and deep character development in the in-game year 2398. Writers of all experience levels—both newcomers and seasoned role-players—are welcomed into a collaborative and supportive creative environment.



At the heart of the Elysium experience is cooperative storytelling. Every player develops their own character, shaping their personal arc within a dynamic shared universe. Working alongside Executive Officer Captain Gary Taylor, Commodore Lalor-Richardson leads the Elysium as a beacon of diplomacy, scientific advancement, and humanitarian aid on the Federation frontier. Outfitted with cutting-edge Starfleet technology, full holographic capability, and an integrated shipboard AI, the vessel provides a rich backdrop for stories that span political intrigue, exploration, crisis response, and the personal journeys of its crew.



Beyond its mission profile, the Elysium also serves as one of four mobile branches of Starfleet Academy, offering cadets hands-on training aboard a fully operational starship under official Academy oversight. This unique blend of seasoned officers, ambitious specialists, and eager cadets creates a vibrant narrative ecosystem filled with mentorship, growth, and departmental collaboration. For those seeking an immersive Star Trek experience grounded in creativity, character development, and community spirit, the USS Elysium offers a welcoming home—and countless stories waiting to be written.



Our story so far...


stoflagships.jpg



We, here on the USS Elysium, encourage you to join us on our journey. We are a family, and families stick together.




story.jpg



rr1.jpg
tt1.jpgPM1.jpg



ely29.jpg





18.png?resize=300%2C94&ssl=1


RPG Rating 3 3 3






Cat09AMUMAE8QbW.jpg:large


Please see this link for our site's Privacy Policy



Latest News Items

» Posting Requirements Reminder & Activity Check

Posted on Tue Apr 7th, 2026 @ 2:58pm by Commodore Phoenix Lalor-Richardson in Sim Announcement

Hi everyone,

I hope you’re all doing well.

We’ve recently completed an activity review and have identified that a number of players are currently over their posting requirements. I wanted to take a moment to clearly restate expectations and ensure everyone is aligned moving forward.

???? Posting Requirements (All Players)

All players are required to:

Submit a minimum of one post every 14 days
Ensure solo posts are at least 500 words
Ensure joint posts are at least 500 words per character
(e.g. 3 characters = minimum 1500 words total)

Joint posts count toward your requirement only if you have contributed meaningfully (more than two sentences).

We have a word count tool available to assist—please make use of it.

✍️ Writing & Etiquette Expectations

Please ensure all posts:

Use proper English spelling, grammar, and punctuation
Respect character ownership (do not write another player’s character without permission)
Follow good player etiquette, including:
No controlling other characters
No creating NPCs in other departments without approval
Keeping IC and OOC matters separate
Treating fellow players with respect at all times

???? Joint Posts & Communication
If a joint post has stalled:
You may nudge after 7 days
If no reply after an additional 5 days, you may post as is

???? LOAs & Communication
LOA: Up to 2 weeks
ELOA: 2 weeks to 1 month
Anything longer must be discussed with Command

If something is affecting your ability to post, you must communicate this with Command Staff or your Department Head. We are always happy to support—but we need to know.

⭐ Senior Staff Expectations

Senior Staff are expected to:

Lead by example with consistent posting
Support and engage their departments
Communicate regularly with Command
Actively contribute to mission flow and player involvement

⚠️ Abeyance & Follow-Ups

Players currently in abeyance will be followed up directly by the Command Team.

This is not about punishment—it’s about ensuring the health, flow, and fairness of the sim for everyone involved.

We have an incredible community here, and keeping momentum is key to maintaining the quality of storytelling we all enjoy.

If you have any concerns, need support, or want to discuss your situation, please reach out—we’re here to help.

Thank you all for your continued contributions and commitment to the game.

– Command Team


» Returning player!

Posted on Mon Apr 6th, 2026 @ 6:51am by Commodore Phoenix Lalor-Richardson in General News

Hi all

Please welcome back Thomas P and his character Samuel Woolheater! He returns to his MardetXO role!

Regards

Jill


» Returning Player

Posted on Sun Apr 5th, 2026 @ 1:43pm by Commodore Phoenix Lalor-Richardson in General News

Hello all

Please welcome back, THOMAS and his Character S'hib!


» 9 years! Time Served

Posted on Sun Apr 5th, 2026 @ 1:02pm by Commodore Phoenix Lalor-Richardson in General News

Hi Everyone

Please congratulate LORI aka TATE Sullivan who has survived 9 years with us!

regards

Jill


» New Player - Please Welcome

Posted on Sun Mar 8th, 2026 @ 2:03pm by Commodore Phoenix Lalor-Richardson in General News

Hello Everyone

Please welcome Captain Kaelen Thorne our new CAG to our game.

regards

Jill


Latest Mission Posts

» “Walking Among Them”

Mission: Below Decks
Posted on Tue Apr 7th, 2026 @ 3:51pm by Commodore Phoenix Lalor-Richardson & Lieutenant Marin Doss [ADMIN NPC] & Crewman Apprentice Jani Reth [ADMIN NPC]

The turbolift doors opened with a soft hiss, and Commodore Phoenix Lalor-Richardson stepped into the corridor—alone, for once. No aides, no armed escort, just the quiet hum of life support and the distant rattle of repair teams.

Her uniform jacket was unbuttoned at the collar, sleeves rolled to the elbows.…


» Round Two

Mission: MISSION 0 - History Speaks
Posted on Sun Apr 5th, 2026 @ 2:04pm by Captain Joshua Young [Taylor] & Lieutenant Commander Tate Sullivan Ph.D.

Josh stood outside of Tate's Sullivan's office. he had already spoken to the yeoman at the desk and told her of his appointment, now he waited. This was his follow-up session with Counselor Sullivan and while he still wasn't all that comfortable with being seen by a counselor he had…


» What are these? (Part Five)

Mission: MISSION 0 - History Speaks
Posted on Sun Mar 29th, 2026 @ 9:52am by Legate Andrinn Orin

[ON:]

Andrinn found some time between meetings on the planet to come back up to the ship for a quick shower, wardrobe change, and a little bit of time to think. The first day of meeting with the officials of Teevs' homeworld was crammed packed and there was some interesting…


» Milestones

Mission: Interlude
Posted on Wed Mar 25th, 2026 @ 11:07am by Commander Rin & Lieutenant Commander N'vok Holv & Lieutenant Camryn Shepard & Lieutenant Anthony Cardel & Lieutenant Commander Nicholas Reece [Reece] & Captain David Tonelly [Reece] & Cadet Freshman Grade Selenoa Ravari

The Arboretum was packed. After days of repairs and mourning the dead, people were eager for a chance to step away and have something tangible to celebrate: their own successes and the successes of their comrades.

In dress uniform, Rin milled with the revelers, sipping a glass of red wine.…


» Chat with the Doc

Mission: Interlude
Posted on Wed Mar 25th, 2026 @ 8:39am by Commodore Phoenix Lalor-Richardson & Commander Sthilg

Stilg let out a sigh as he leaned back in his chair. He was tired. The tiredness you could feel in your bones, yet his body wasn't letting him sleep. The effort of far to many hours working in sickbay.

Not that even if he could sleep, he would. Not…


Latest Personal Logs

» What a Curious Bunch of Aliens

Posted on Mon Jul 29th, 2024 @ 6:06am by Civilian Teevs Dosivi

"Begin recording, please."

Teevs sat back in the pilot's chair on the Spheia as the vessel's computer initialized a new log recording. "Wow, where to begin," he said, running a hand through his hair. "Kerilia and I are still on the alien ship, the Elysium. They have been incredibly kind…


» Always Look Up At The Stars, Never Down At Your Feet - They May Not Be Firmly On The Ground!

Posted on Thu Jun 6th, 2024 @ 10:58pm by Lieutenant J'airesh Mora-Heath

The ACMO woke outside her lightweight coverlet and shivered involuntarily. She had been dreaming. It had been the most amazing dream. In her dream she had met the most incredible person. She had fallen in love with him much too easily but she had NO regrets whatsoever!

She had dreamed…


» Josefs Personal Log: Vol 1, After the Rescue

Posted on Fri May 17th, 2024 @ 10:58am by Petty Officer 3rd Class Josef Forstinger

Personal Log. I think, thats how you work this thing anyway.

400 years. I've been frozen for fucking 400 years. Not only that, for a bit of that I had serve as some Alien Freaks personal fucking plaything beating in peoples skulls for their entertainment. At first I didn't realize…


» What Just Happened?

Posted on Tue Sep 26th, 2023 @ 8:23am by Captain Gary Taylor

Gary had returned to his and Lia's quarters after leaving the brig and Lia. His mood somber and the quarters seemed to reflect that. It was dark, silent somber.

He was still trying to make sense of what happened. "Computer start personal log of Captain Gary Taylor." The chirped that…


» Thinking Long Term

Posted on Tue Apr 11th, 2023 @ 7:42am by Commander Arrianna Salannis an Vantar

Personal Log,

Alright... It's time to think long term.

First. I'm not going to be interested in love for a while, maybe in a few years or so. Humans and cheap love. I can't begin to understand human behavior. They're as argumentative as Tellarites, Driven by their passions as Klingons.…